View Full Version : New October Releases: 18 Tutorials for Maya, 3ds Max, ZBrush, Photoshop, NUKE & More

10 October 2012, 07:18 PM
Digital-Tutors is excited to announce a new monthly release today as we kick off October! This month, we feature another stellar lineup of training content covering a wide variety of tips, techniques and workflows for both advanced and upcoming artists. All 18 tutorials with over 55 hours of content are now available for viewing.

Whats New October 2012:

Animating a Grappling Hook in Maya (
New Animation Features in Maya (Individual Lessons) (
Creative Development: Modeling Exterior Scenes in Maya with Pat Imrie (
Creative Development: Sci-Fi Vehicle Modeling and Texturing in Maya and ZBrush with Maxim Fleury (

Creating Concept Vehicles in 3ds Max (
Creating Seamless Textures for Games (
Professional Series: Game Asset Production Pipeline (
Creative Development: Hair Dynamics in CINEMA 4D with Derya ztrk (

Introduction to Python Scripting in NUKE (
Facial Rigging in Softimage ( )
Texturing Prehistoric Reptiles in MARI (
Updates to mental ray Node Reference Library (

Creative Development: Building Futuristic Armor in ZBrush with Peter Minister (
Creative Development: Animated Turntable Techniques in ZBrush and After Effects with Brad Groatman (
Creative Development: Sculpting a Creature Bust in ZBrush with Lee Magalhes (
Mesh Insert Techniques in ZBrush (
Working Quickly in ZBrush (
Creative Development: Rapid Concept Art Techniques in Photoshop and ZBrush with Ismail Wamala (

Creating Photo Manipulations for Advertising with Photoshop (
Grayscale Shading and Non-Destructive Coloring Techniques for Photoshop Artists (

Watch the October new-training video ( and see all of the latest tutorials on the new-training page (

Sign in ( sign up ( and access the new tutorials and every tutorial in the Digital-Tutors training library (!

10 October 2012, 04:22 PM
I think Digital Tutors needs to take a more innovative way of teaching, instead of mostly the same materials. Why not create a tutorial where you make only basic stuff - boxes, cubes, but lighted professionally. There are some scenes that are made of only cube and spheres and it looked more creative and professional than if you sculpt a monster. Or in Photoshop where an artist would use only a few minimal skill but produce work that is so high quality. I think there's too much noise in teaching 3d since the subject itself is wide ranging and complicated. But I also know that you can create tremendous work using minimal skills.

10 October 2012, 04:50 PM
in the mari course. is the guy using a stone pebble texture for the skin?

OMG :(

10 October 2012, 02:51 AM
The creative development stuff sounds awesome but I'm a bit fed up. It is always the same. In addition I don't understand why they are just forgetting about Softimage. Just a new Facial Rig tutorial after how long? I'm so dissapointed...

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10 October 2012, 02:51 AM
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