This texturing course takes students through the entire process of creating all the basic required textures for a street scene, starting from the process of gathering appropriate references, to creating rough concepts, to creating colour, bump, specular and reflection maps.
For a detailed week by week course outline, visit CGWorkshops (http://workshops.cgsociety.org/courseinfo.php?id=317&utm_source=cgsociety&utm_medium=forumpost&utm_campaign=vannov317) .
You will be supplied with a prepped, UV-mapped scene, with a particular focus on understanding how to create effective and realistic idiosyncratic detailing for your maps. You'll create a finished textured version of the scene by the end of the eight weeks.
The course videos will demonstrate texturing using Photoshop, but Leigh will be able to assist any students using 3D texture software like Mari or Bodypaint as well.
This course always sells out so enroll (http://workshops.cgsociety.org/courseinfo.php?id=317&utm_source=cgsociety&utm_medium=forumpost&utm_campaign=vannov317) today to avoid missing out!
(This workshop has 8 weeks of content, but will run over 9 week, with the week beginning 24th December being a break week.)