View Full Version : GInro = stealth assassin
12 December 2003, 10:25 PM
I'm aiming for a bad ass grey assassin look, going to add a scene later, I want to through
in a chick and a monster so stay tuned.. :cool:
12 December 2003, 10:35 PM
looking awesome. now show us some textures :)
12 December 2003, 10:42 PM
very nice and clean (iīm not a fan of quadding but its very well done :) )
how many tries
12 December 2003, 11:36 PM
haha I workin on take one,
Prs-Phil: tri count is a scary 3773, I think I'll need to work on that a little... ( hair and face!? )
h0pesfall: soon dude :)
12 December 2003, 11:59 PM
I like the scene. Nice design on the columns. Makes em look less plain than just straight columns like everybody does ;) Looking forward to seeing more of this.
12 December 2003, 12:02 AM
very nice work, Hair over one eye and face covered always seems to express sinister characterisics, so you made a good choice. unlike prs-phil i am in favour of low poly quading esspecially when its done so well, like this model.
That environment is looking pretty sweet as well.
This for an animation or something?
12 December 2003, 12:33 PM
always nice to see GREAT work from a fellow Blender(er)
12 December 2003, 05:57 PM
hmmm, somehow your images donīt show anymore, you might consider changeing your host
12 December 2003, 06:18 PM
baaah888: ya thats what I was thinking, I realy like the manga ninja kind of look, the hair takes a great many faces although I like the hair and want to keep it.. more work soon
Prs-Phil: wow man I need another surver..... do you have any in mind? I could use something better then fortunecity ( the like ), but I need something free..
crimson13: blend on dude :D
12 December 2003, 09:12 PM
Hello Hanzo if you get on icq i would like to talk to you about some web space i may be able to spare for you......
12 December 2003, 02:03 AM
I'll keep that in mind, thanks man..
but the other guy just solved the problem
12 December 2003, 10:34 AM
WOW....thatis really cool. Especialy with Blender. Damn...I love the char design and the background is amzaing to. I want to see a textured version so bad. THough you might wana move his hair a smigde so it doesent clip threw his collar. :D
12 December 2003, 10:21 AM
Hmm what exactly is quadding?
Nice model by the way, the scene should look awsome!
12 December 2003, 11:26 AM
if someone works with 4 edged polys. Thats how you should actually model when you are modeling highpoly. You can model like that for lowpolymodels to but its not as effective. Ppl say animation is easyer but Iīv really never had probs with tries in faces or anywhere else. But you should at the the end of modeling even if you where just quadding, triangulate the whole model. Itīs way more effective with laying out the uvīs.
yaddayaddayadda its always been a big discussion :)
12 December 2003, 03:08 PM
quads are still slightly faster than triangles, eventough with triangles you have more control over the model. Animation won't make a diffrance since you'll use edgeloops anyway.
12 December 2003, 09:39 PM
here goes that discussion again ;)
No they cant be faster because the engines donīt work with quads that would be way to complicated. Everything is broken down into tries even if you model it with quads.
Come to mention it (and I thank Hyper for this info again :) ), the things that get procecced are the vertics and the faces are just the connection between em, the graphiccards donīt "really" proceccs the faces directly.
12 December 2003, 10:25 PM
test it ;)
edit; he is using blender and I know blender works faster with quads, it's just a slight change in the frame rate and preformance but it DOES make a diffrance.
12 December 2003, 10:58 PM
ah ok, your talking about software ... but ... lets just forget it, I really hate this discussion :)
12 December 2003, 01:11 AM
Looks really cool. But bigger pictures with less perspective man. Its hard too see clearly on those.
12 December 2003, 01:27 AM
lol didnt mean to start a war :P
ive just been refering to em as polys and tris hehe.
I usually model with polys (quads :P) but check the face counts in tris hehe.
12 December 2003, 02:44 AM
looking very nice, man. The assassin type has been many times, but it looks like youve been able to keep it pretty original. The facemask reminds me of sub zero/scorpion from the second mortal kombat game (and probably after.. i forget...). That hair lis pretty funky, and even in modeling stage i can see it penetrating the collar of the coat... are you planning on animating it? The scene looks also very good from what i see. and those are some spiffy boots, i must say :D Can't wait to see the texture!
12 December 2003, 01:03 AM
Awesome work man, was just browsing through the forum and found this, great stuff. The char looks really good, and the level is really good too!!!
Howz it all comming along, wish you the best of luck with this. See your using 2.31 as well, just for the modeling 'eh? Lotsa sweet new toolz for us to play with.
Anywayz, just wanted to say i saw, i liked, and i wish you well!!! ;)
12 December 2003, 02:35 AM
thanks everybody for all the comments, I'm testing my characters right now, but I'm aming them to be around 2500 tries as for Genro's hair I had to abjust it some, (actualy totaly change it) I might do it all in blender but I don't like blenders limitations and I might preffer to texture it in maya or max, anyway I love the modeling though..
12 December 2003, 02:38 AM
took me tw0 days but I got her in order ;)
12 December 2003, 02:58 AM
These models look great, are you working for any game companies?
12 December 2003, 10:01 PM
kevinology: no, actually not yet, I'm working on some no fee projects
that are going to my stomach at the moment. And I'm putting my portfolio
together with a demo real in hopes of me landing a job. :) as a matter of
fact the work I'm doing here is an addition...
PS: updates coming soon... :)
12 December 2003, 10:25 PM
Looking great hanzo, your style is really unique, now work on those textures already! :)
12 December 2003, 06:22 PM
Textures part one, more soon C&C plz
12 December 2003, 06:17 AM
num 2, :D did the hand, and some LOT of tweaking...
12 December 2003, 09:17 PM
hmm... those textures arent looking too convincing, man. the gloves look like something done witha photoshop filter... could you post the flats so i could get a better look? thanks.
12 December 2003, 06:26 PM
Honestly, your models are looking amazing, but your textures are definitely a work in progress. keep upt the good work!
12 December 2003, 06:53 PM
thanks for the comments
DreiGrasheir: thanks for the insight dude, although that actualy wasn't a filter it dose look to much like one so I fixed it.
12 December 2003, 03:13 AM
Now that is a definite improvement, keep going though...
01 January 2006, 09:00 PM
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