LC #42 Pipers Alley

View Full Version : GInro = stealth assassin

12-03-2003, 10:25 PM
I'm aiming for a bad ass grey assassin look, going to add a scene later, I want to through
in a chick and a monster so stay tuned.. :cool:

12-03-2003, 10:35 PM
looking awesome. now show us some textures :)

12-03-2003, 10:42 PM
very nice and clean (iīm not a fan of quadding but its very well done :) )
how many tries

12-03-2003, 11:36 PM
haha I workin on take one,

Prs-Phil: tri count is a scary 3773, I think I'll need to work on that a little... ( hair and face!? )

h0pesfall: soon dude :)

12-03-2003, 11:59 PM
I like the scene. Nice design on the columns. Makes em look less plain than just straight columns like everybody does ;) Looking forward to seeing more of this.

12-04-2003, 12:02 AM
very nice work, Hair over one eye and face covered always seems to express sinister characterisics, so you made a good choice. unlike prs-phil i am in favour of low poly quading esspecially when its done so well, like this model.

That environment is looking pretty sweet as well.

This for an animation or something?

12-04-2003, 12:33 PM
always nice to see GREAT work from a fellow Blender(er)

12-04-2003, 05:57 PM
hmmm, somehow your images donīt show anymore, you might consider changeing your host

12-04-2003, 06:18 PM
baaah888: ya thats what I was thinking, I realy like the manga ninja kind of look, the hair takes a great many faces although I like the hair and want to keep it.. more work soon

Prs-Phil: wow man I need another surver..... do you have any in mind? I could use something better then fortunecity ( the like ), but I need something free..

h0pesfall: ;)

crimson13: blend on dude :D

Quandary One12
12-04-2003, 09:12 PM
Hello Hanzo if you get on icq i would like to talk to you about some web space i may be able to spare for you......

12-05-2003, 02:03 AM
I'll keep that in mind, thanks man..

but the other guy just solved the problem


12-05-2003, 10:34 AM
WOW....thatis really cool. Especialy with Blender. Damn...I love the char design and the background is amzaing to. I want to see a textured version so bad. THough you might wana move his hair a smigde so it doesent clip threw his collar. :D

12-07-2003, 10:21 AM
Hmm what exactly is quadding?

Nice model by the way, the scene should look awsome!

12-07-2003, 11:26 AM
if someone works with 4 edged polys. Thats how you should actually model when you are modeling highpoly. You can model like that for lowpolymodels to but its not as effective. Ppl say animation is easyer but Iīv really never had probs with tries in faces or anywhere else. But you should at the the end of modeling even if you where just quadding, triangulate the whole model. Itīs way more effective with laying out the uvīs.

yaddayaddayadda its always been a big discussion :)

12-07-2003, 03:08 PM
quads are still slightly faster than triangles, eventough with triangles you have more control over the model. Animation won't make a diffrance since you'll use edgeloops anyway.

12-07-2003, 09:39 PM
here goes that discussion again ;)

No they cant be faster because the engines donīt work with quads that would be way to complicated. Everything is broken down into tries even if you model it with quads.
Come to mention it (and I thank Hyper for this info again :) ), the things that get procecced are the vertics and the faces are just the connection between em, the graphiccards donīt "really" proceccs the faces directly.

12-07-2003, 10:25 PM
test it ;)

edit; he is using blender and I know blender works faster with quads, it's just a slight change in the frame rate and preformance but it DOES make a diffrance.

12-07-2003, 10:58 PM
ah ok, your talking about software ... but ... lets just forget it, I really hate this discussion :)

General Straw
12-08-2003, 01:11 AM
Looks really cool. But bigger pictures with less perspective man. Its hard too see clearly on those.

12-08-2003, 01:27 AM
lol didnt mean to start a war :P

ive just been refering to em as polys and tris hehe.

I usually model with polys (quads :P) but check the face counts in tris hehe.

12-08-2003, 02:44 AM
looking very nice, man. The assassin type has been many times, but it looks like youve been able to keep it pretty original. The facemask reminds me of sub zero/scorpion from the second mortal kombat game (and probably after.. i forget...). That hair lis pretty funky, and even in modeling stage i can see it penetrating the collar of the coat... are you planning on animating it? The scene looks also very good from what i see. and those are some spiffy boots, i must say :D Can't wait to see the texture!

12-13-2003, 01:03 AM

Awesome work man, was just browsing through the forum and found this, great stuff. The char looks really good, and the level is really good too!!!

Howz it all comming along, wish you the best of luck with this. See your using 2.31 as well, just for the modeling 'eh? Lotsa sweet new toolz for us to play with.

Anywayz, just wanted to say i saw, i liked, and i wish you well!!! ;)


12-13-2003, 02:35 AM
thanks everybody for all the comments, I'm testing my characters right now, but I'm aming them to be around 2500 tries as for Genro's hair I had to abjust it some, (actualy totaly change it) I might do it all in blender but I don't like blenders limitations and I might preffer to texture it in maya or max, anyway I love the modeling though..

some updates

from this
to that

12-13-2003, 02:38 AM
took me tw0 days but I got her in order ;)

C&C plz

12-13-2003, 02:58 AM
Hey Hanzo,
These models look great, are you working for any game companies?

12-13-2003, 10:01 PM
kevinology: no, actually not yet, I'm working on some no fee projects
that are going to my stomach at the moment. And I'm putting my portfolio
together with a demo real in hopes of me landing a job. :) as a matter of
fact the work I'm doing here is an addition...

PS: updates coming soon... :)

12-13-2003, 10:25 PM
Looking great hanzo, your style is really unique, now work on those textures already! :)

12-15-2003, 06:22 PM

Textures part one, more soon C&C plz

12-16-2003, 06:17 AM

num 2, :D did the hand, and some LOT of tweaking...

C&C plz

12-16-2003, 09:17 PM
hmm... those textures arent looking too convincing, man. the gloves look like something done witha photoshop filter... could you post the flats so i could get a better look? thanks.

12-18-2003, 06:26 PM
Honestly, your models are looking amazing, but your textures are definitely a work in progress. keep upt the good work!


12-21-2003, 06:53 PM

updates ..

thanks for the comments

DreiGrasheir: thanks for the insight dude, although that actualy wasn't a filter it dose look to much like one so I fixed it.

Akildee: thanks

12-22-2003, 03:13 AM
Now that is a definite improvement, keep going though...

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