View Full Version : CGWorkshops: Creating Maya Plugins

09 September 2012, 04:07 AM

If you're looking for an instructor who'll give you one-to-one mentoring and assessment of your code, look no further!

Karl Stiefvater, The Matrix and Second Life veteran, brings you "Creating Maya Plugins".

Karl will show you how to reach into the heart of Maya and change it to do YOUR bidding.

Rendering, animation, modeling - you'll cover all the major subsystems in Maya and be shown how to implement the tools YOU want. You'll look at the major APIs for interfacing with Maya's engine, including custom commands, shader nodes, deformer nodes, the DAG structure, shapes, etc, etc.

Each week you will write a fully functional Maya plugin, and at the end of the course you will implement a plugin project of your own design.

For a detailed week by week course overview, visit CGWorkshops ( .

"Developing plug-ins with Mayas C++ API is a very hard thing to do and Karl leads the way into it smoothly and effectively and, above all, with a great sense of humor! Thanks to this course I'm now able to develop my own plug-ins with a very straightforward work-flow. I'm really happy with it." - Luiz Amaral

This new course will sell out, so enroll now ( to secure your place.

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09 September 2012, 04:07 AM
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