View Full Version : Character: SOMS Mecha

12 December 2003, 02:11 AM
Here's my most recent model.

2500 polys.
Textures coming soon.

Comments and Crits welcome as always.

12 December 2003, 06:25 AM
First off - Awesome. I don't know why, but I love the design.

Second - Is that a solid mesh? If it is it won't deform well when you animate it.


12 December 2003, 10:42 AM
Looking good,very gundamish except for the head(if there was ever such a word).

12 December 2003, 04:23 AM
Thanks guys. The design is inspired by Gundam mechas. It isn't a solid mesh...had to make sure of that....that also makes things easier to make changes if needed and I hope rigging should be a breeze.

I will start uvs tomorrow and hopefully even the textures...I'm having fun with this model.

Thanks again.

12 December 2003, 06:01 AM
What's he keep in his back compartment? I hope it's canned beverages.

Looks very nice, he kind of looks like a Mechanical ninja.... or wait, I totally see some Shredder from Ninja Turtles, but low-poly Game Models are really reliant on good textures... I hope to see the textures soon.

12 December 2003, 01:50 PM
HaHaHa. Canned beverages! :)

That's quite the handy mecha, with a frideg in the back. lol...
it's actually the cockpit, I will accentuate that with the texture, cause like you said you really need a good texture on low poly.

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