View Full Version : Car models in racing games, polygon count?
12 December 2003, 01:22 AM
Trying to get round to modeling my first vehicle (for a racing title) and wondering what the current polycount for one of them would be for a modern game... Any idea?
12 December 2003, 02:06 PM
I know the cars in Project Gotham 2 for xbox were between 5000 and 6000 polys. depends what platform your developing for i guess. GT3 on PS2 had cars around 3000. Hope this helps
12 December 2003, 11:15 PM
Thanks that helps a lot. I am delevoping the model for a portfolio piece so I guess I'll aim for something between 5000 and 6000 polys...
01 January 2006, 09:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.