I have a scene with 125 frames. Im using C4D R13's standard renderer, cached the GI with IR+QMC Animation because theres are some animation going on and after caching I did a test render on a single frame it renders in 20 mins or so. The buckets alone have a huge difference in render time.
When I set it as a sequence 1 frame takes up to 2-6 hours of render time (on a i7) depending on how much objects thats in view. I've tried lowering down a lot of settings like anti-aliasing, ray depths, shadow depths, etc but none of them works.
Objects such as plants and cloths takes especially long to render when it's set to sequence but if its a single frame it renders just fine.
Been trying to troubleshoot this for days but nothing is working for me.
Would appreciate if someone can share some light on this.
Thanks in advance.