I am needing some advice. I am trying to unwrap the uv's for a plane and need to get the UV's quite straight.There will be perpendicular and parallel lines running across the bottom of the plane. I am having a little bit of difficulty getting things straight and tidey for texture painting.
Here are a few pictures of what I am talking about.
This one is just a picture of how my checker pattern is not following my lines of geometry.
Here, I would like to ask how do you get the uv's to straighten up.
My current UV layout for the body of the plane.
I apologize if these questions seem elementary, I have been modeling for a long time although I just recently gotten into texture through UV layouts.
Thank you! Any suggestions would be greatly appreciated.