View Full Version : Skinning mini-tutorial


BoBo-the-seal
06 June 2002, 08:08 AM
I was asked by another artist how I painted this character. I thought it might be useful to others so here iis a mini tutorial:

http://www.bobotheseal.com/tuts/skin_technique01.jpg

1. I start with a vertex bake of the mesh. I set the colors and lighting in max and bake the vertex colors into the mesh. For a more detailed explanation check out my tutorial
http://www.bobotheseal.com/tuts_vertex_bake01.htm

2. I begin drawing in the rough detail using the dodge and burn tools.

3. Again more dodge and burn but I made the middle darker and a little redder by playing with the image adjustment tool “Variations”. (In Photoshop look under Image/Adjust/Variations.)
I prefer this over the other adjustment tools because it changes the colors as a whole and doesn’t immediately shift to a monochromatic tone.

4. This is the stage I begin getting tighter with the details and using the airbrush, I add additional colors. I also use the smudge tool to blend and smooth out my shading.

5. I go in even tighter, adding in blemishes and finalizing the colors.

6. The last step is texture overlays. I like to find photos and textures that I can overlay over some of my painted detail to create patterning.
Place your textures on a new layer above your painted image layer and play with the layer properties to get the effect that best fits. I use Soft Light, Overlay and Multiply the most. I then paint over those to accentuate some of the details.
In this example I used photos of a frog and a snail to add some final touches.


http://www.bobotheseal.com/temp/WIP/CronosV_heavy_wip01.jpg

If yall have any questions feel free to ask.

BoBo

SeanW
06 June 2002, 10:17 AM
Tight, thanks a ton for spending the time doing up the tutorial. I'll have to try the vertex baking on my next model.

MosaFacku
06 June 2002, 02:26 AM
bobo thanks for the tutorial!! i got your video tut on painting in photoshop a while ago and it helped me a great deal. quick question, do you know how to achieve results similar to your vertex bake tutorial in maya?? all of the models i make are in maya, since that is what they teach at my school and i haven't been able to find anything that allows the UV shells to appear in shaded mode in the UV editor. if anyone could help, it'd rock. thanks.

dutch
06 June 2002, 04:44 AM
very nice
they should post this as a news topic. im sure many will learn from this, its not that hard(you dont need to know all of photoshop)

Whirlwind
06 June 2002, 02:17 AM
Your textureing skills really are quite phenomenal. This kind of level is definately what I'm sure most of us aspire to become. Thanks for the quick tutorial.
-D

Milho
06 June 2002, 09:27 PM
Wow. Impressed like allways when watching you. You :buttrock:

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