View Full Version : Speed Modelling 15 - 09-01-2012 to 09-08-2012
09 September 2012, 09:24 AM
Speed Modelling 15 - 09-01-2012 to 09-08-2012
Speed Modelling 15
Welcome to the new speed modelling.
We are a couple of members here now that try to rotate the activities between us, if you got some ideas for items that we model or if you want to post a thread on your own let us know.
Let's just try to stick with weekly activites otherwise with my personal experience in here it is difficult to keep the ball rolling.
There will be a new thread every Saturday from different members.
This weeks theme has a 2hour time limit on each item, you decide how fast you want to model. + 4 different extra items, to build a scene or perhaps objects that you can use for a project....
Items (2 hours time limit for each of the items)
Extra items ( no time limit)
09 September 2012, 01:18 PM
It was surprisingly fast to make a rope, I guess it depends on the method. Made mine with 4 circles and a screw modifier....
rope, 15-20 minutes
09 September 2012, 07:03 AM
Doing a rope was also easy in Maya - just used the poly-helix-primitive
japanese shrine rope (http://www.flickr.com/photos/sundaynights/7911572992/) von Sundaynights (http://www.flickr.com/people/sundaynights/) auf Flickr
wanted to do something like this, but sylized:
09 September 2012, 09:13 PM
Funny how you make a speedy model and then spend forever to make a composition and render the thing, hilarious.
anchor, 15 minutes
09 September 2012, 06:53 PM
Ear, 45 minutes
09 September 2012, 10:36 PM
Hey whom, nice job you did on the ear, did you had your own as reference? And how did you modelled it?
I did myself one a lil while ago and posted it in the WIP thread. Might do one more, maybe of an old man, old men have those really big, thin ears.
Just wanted to write something that you are not alone posting - I do something from the list tomorrow! Where did all the people go to?
09 September 2012, 06:26 AM
Nice work Guys! Am sitting on the sidelines this week, prob jump back in next week. Good Luck and Have Fun.
09 September 2012, 07:16 AM
There is a treasure chest! What might be in there? Does someone have a key? ^^
treasure_chest (http://www.flickr.com/photos/sundaynights/7948286018/) von Sundaynights (http://www.flickr.com/people/sundaynights/) auf Flickr
Maybe a treasure hunting scroll can help:
treasure_hunting_roll (http://www.flickr.com/photos/sundaynights/7948460444/) von Sundaynights (http://www.flickr.com/people/sundaynights/) auf Flickr
XD please don't comment on the painting... :argh:
don't know if you had this in mind with "ornament roll" - just thought would fit to the theme (as I think the overall theme is something with adventure and treasure hunting, sailing and such)
09 September 2012, 11:09 PM
Sundaynights, thank you, yea I modeled from a sideview picture of an ear. Only had that view though so had to feel my way with the model, difficult to get some parts down...
You are mentioning one problem with this section as people tend to leave the sessions, hard to get an overall activity but I don't mind these days. Hardest thing is to come up with good ideas for items, you seem to have good ideas for this section.
Ornate scroll is I think the word for it in English, those decorative details on old doors., windows, frames and such. I know it is Ornament in your native German, the same in Swedish. Maybe Ornamental in English... hmm not sure....
Ich kannst nicht so gut deutsche sprechen, lol. :)
09 September 2012, 10:20 AM
You did a pretty good job with that ear, I also like your textures and lightning!
hm... now I know what you mean. modelling that would have been tough! I think that would be better with a transparency/opacity map or displacement/bump map.
09 September 2012, 12:48 PM
Here are a few more models from one of my seniors. He kept VERY tightly within the time limits for this and I think he did an EXCELLENT job. I'm sure he would love to hear some other comments and suggestions!
Crestview High School
09 September 2012, 01:54 PM
For keeping in the timelimit its good, I think (but I am myself not too experienced)
But, as I can see from the texture, the modelling of the holes, or extruded parts are not so nice, he should have inserted more edges around the spot where he wanted to make the cutout and then doing the extrude-operation. And the inner part of the cap stops too early - or is there a hidden space with more sparkling gold and treasures?
09 September 2012, 07:25 AM
I would also add, that this is a speed modelling challenge. texturing, lighting etc are all great to add on, but really the focus should be the model itself.
good job though to keep to the time limit, it's sooo easy to get sidetracked!
09 September 2012, 08:04 AM
I can second that! Remember back from the Fight Club days, only model in default gray and wires. . . .
09 September 2012, 08:04 AM
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