View Full Version : Motion blur vector pass and depth-of-field(z) pass doesnt include toon lines

08 August 2012, 08:07 AM
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im trying to make a motion blur pass and depth-of-field pass. Using toon lines seems to have problems in it. it doesnt render the toon information. (is there some tick box or setting ive missed?)

The problem as you can see in the jpg link(above), the orange arrow shows how the depth of field pass cuts the toonline on the mountain and has grouped it with the mountain behind it....thus blurring the outline wrong.

i need to know how to include toon lines for the motionblur and depth-of-field pass . so when the object blurs the toon line blurs the same.

Been at this looking in forums and cant find anything on the topic...please help...i will bring great karma in return for help.



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08 August 2012, 08:07 AM
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