This is my first post so I'll keep it brief:
I'm a 3D and animation student doing a lighting and texturing assessment at the moment. We've been given a scene which we have to UV, texture and light. We're given freedom of choice in style and whatnot and I have chosen a comic book style (Hard shadows contrasting bright colours). It's built out of ramps at the moment (Something new I'm learning) so I figured this would be fun but I've hit a problem that I can't quite get around...
I have multiple lights in the scene; how do I make it so that the lights will still cast shadows, but the lights won't affect other shadows? (ie; they will cast hard, black shadows but won't illuminate other shadows)
Attached below is a render to give you a quick, brief idea of what I'm going for (And yes, that's a Terran Marine =] Our tutor is awesome.)
Any help, or even advice on where to look for help, is highly appreciated.