View Full Version : save me (low poly punk ;)

12 December 2003, 10:29 PM
hi all
it's my first post on cgtalk :)

12 December 2003, 08:37 AM
cool design! i don't see any polys yet though...

12 December 2003, 03:59 PM
OH!! i av 2 post how can i delete one

12 December 2003, 04:06 PM
the final

12 December 2003, 05:40 PM
Hey, Welcome!

I really like your original sketches but the model looks a lot more 'built', as in bigger body frame etc... I think he works better as a scrawny brat punk...

Looks very cool tho.


12 December 2003, 05:44 PM
yes your right
but for the unreal mod they want realistic models ;(

12 December 2003, 05:48 PM
Thats cause they stink ;)

Good work anyway...
EDIT: what happened to his red tattoo tho?


12 December 2003, 06:56 PM
nice mesh, nice textures, but i'd rework the textures on the arms a bit. The transition between the shoulders and the biceps looks a bit odd and the rest of the muscles just aren't there. Love the expression on his face :)

12 December 2003, 07:05 PM
the head
i will work more on the arm ;)

12 December 2003, 01:00 AM
Looking awesome.

I would paint some hair around the base of the hair...if you get what i mean.

The way you have it now doesnt flow really well...

12 December 2003, 01:05 AM

12 December 2003, 04:51 AM
the texture seems a bit on the blurry side, and I think you could use some polys from the legs and torso to add some detail to his face. I think the model is really well-done otherwise, but the texture seems rushed - the threads/stiching on the pants doesn't look very realistic, and the pants texture itself is pretty obviously a fast photo-manip. He definitely needs some hair painted on the areas where the hair joins the skin on his head. This is a really cool model, it just doesn't seem quite finished yet!

I for one like the scrawny guy better too, but best follow the boss' orders ;)

12 December 2003, 01:03 PM
work work
yes sir sir yes sir ;)

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