I have a bunch of leaves created procedurally using l systems in Houdini. I am bringing the mesh into maya and want to apply one shader to all the leaves and just vary the hue of the leaves using the object name. Is there a way to do it via Mel or python in maya. I am sure there is a way to do per object variation using mental ray .
Please let me know ASAP. Any and all suggestions would be much appreciated.