View Full Version : Free Tutorial on building and animating polygon hair

12 December 2003, 03:44 PM
I have made a free tutorial on making and animating hair with Lightwave. The entire process takes less than an hour but more precise results may require a lot more.

>> Final Result DivX 5.02 (650 k) << (

Part 1 How to prepare the head mesh >> DivX 5.02 (4 MB) << (

Part 2 How to bevel hair strands>> DivX 5.02 (7.5 MB) << (
A small mistake in this tut. I recommend to make a first tiny bevel so that the fixed part of the mesh be the smallest possible. This does not appear in the tut.

Part 3 Final creation of the strands >> DivX 5.02 (9.5 MB) << (
I reduced the resolution here because the final file was bigger than the maximum file size allowed on my FTP :rolleyes:

Part 4 Animation with Motion Designer >> DivX 5.02 (6.6 MB) << (
The end of the file is cropped. The operations which are not rendered in the tutorial are explained in Part 5.

Part 5 How to transform a rough MDHair into something a bit more realistic using endomorphs in modeller >> DivX 5.02 (9.4 MB) << (

Hope this helps

12 December 2003, 04:21 PM
Downloading them all now. Thanks for the tut, I'll let you know how it goes for me once I download and watch them all. :wip:

12 December 2003, 05:03 PM
Thank you for the Tut....:buttrock: it rock man...

12 December 2003, 08:23 PM
super tutorial !!!

thanks !:thumbsup:

12 December 2003, 08:51 PM
Awesome... Can't wait to try it out

12 December 2003, 09:09 PM
thanks. Do not hesitate to criticise ;)

12 December 2003, 09:12 PM
Am I wrong, or is there no sound in these? If not, its kinda hard to follow along w/o some sound telling us what you are doing. I looked at them quickly...and the video looks really helpful, but w/o sound its hard to follow. :shrug:

12 December 2003, 09:24 PM
there is no sound because I have no microphone home :blush:

There are a couple of legends telling what I do. The operations are very simple ;)

12 December 2003, 09:39 PM
Originally posted by telamon
The operations are very simple ;)

I was fine til you started using what looks like the Bandsaw tool and cutting up the hair into planes (i didn't understand how bandsawing those bevel polygons was turning them into single planes. :shrug: :blush:

12 December 2003, 09:43 PM
I use bandsaw to select rows of polys. Afterwards, I delete the selected polys ;)

12 December 2003, 10:02 PM
I haven't had the time to look at all of them, only the first one. But the resault looks cool! :buttrock:

The first one was so short that I am surprised it took almost 4 Mb.

Thanks for sharing. But why is she so pink? :p

12 December 2003, 10:12 PM
The files are big because of the resolution I use. Moreover, I did not lower the quality too much. If you want a lower resolution and lower quality I can do them quickly I kept the DFX+ flows. In 30 minutes I can redo them :beer:

She is pink because heuuuuuuuuuuuuu.... As I said in one of the threads in this forum, I have problems to distinguish colors :blush:

No to be frank, it is a cartoon character for which I wanted to exagerate everything (colors, proportions etc...) :D just to see how far I can go in a psychedelic style.

12 December 2003, 11:11 PM
thanks, I've been looking for a way to do this. I can't wait to give this a try. mokba

12 December 2003, 11:25 PM
Thx telamon

Your tut is very informative :)
Just the thing I needed :)
In the next couple of days I will test them:)

12 December 2003, 01:36 AM
Thanks Telamon. The motion designer stuff is cool!

12 December 2003, 01:51 AM
The MD settings are quite simples, they must be tweaked a bit more to get a better result

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