View Full Version : Calculating UV shell area

08-12-2012, 11:51 AM
Ok so I know how to do this in theory, but what I need help with is the code.

The idea is to make a procedure that runs a set of command "for" each selected face.
The following is the pseudo code part:

$faces = polyEvaluate -f;

for each face/polygon(

select face
convert face selection to uv's
numPoints = selected uv count
enter each uv coordinate into two arrays, one for X and one for Y
(so that $X[0] is the X and $Y[0] is the y of the same coordinates)

Then run the following function (JAVA!! Has to be converted to MEL):
function polygonArea(X, Y, numPoints)
area = 0; // Accumulates area in the loop
j = numPoints-1; // The last vertex is the 'previous' one to the first

for (i=0; i<numPoints; i++)
{ area = area + (X[j]+X[i]) * (Y[j]-Y[i]);
j = i; //j is previous vertex to i
return area/2;

I started by looking up the Shoelace formula (aka Gauss area formula) which calculates the area of a polygon based on it's coordinates. But then I found out that someone has already made a computer algoritm for this at mathopenref:

Converting the JAVA to MEL is the lesser problem. My bigger problem is constructing a good for-loop that selects one face, inserts it's UV's into two arrays, runs the algoritm and then moves on to the next face in the selection.

Any help is appreaciated.

08-12-2012, 03:30 PM
Maya already handles all of this, and both its internal API methods to do so and the MEL/py equivalents have already been discussed on this forum. Just do a search for UV area or similar and you should find what you need right here...

08-12-2012, 07:40 PM
I only find a thread explaining this functionality in Maya Python API.
I know that the Maya API class "MItMeshPolygon" has a function called getUVArea() that can be used for this. But I have no idea how to use that information in a MEL script - I know nothing about Python and nothing about Maya API/C++ (or PyMEL for that matter).

Anyways, I found out that someone has already made what I'm looking for:
gn_CalcUVStats -
And it uses the Maya Python API. However, that python script doesn't seem to work with every version of Maya - it works in 2012 but not 2009 for example (even though it claims to run in 2009).

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08-12-2012, 07:40 PM
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