View Full Version : Video Game Edge Looping?
11 November 2003, 09:21 PM
Has anyone tried EdgeLooping with realtime based characters. I would imagine if you edge looped only in the most important areas you could get a usable model, that would look very nice. It was mentioned that you normally get a descent poly count with edge looping so that alone could help keep the polys low. I was wondering if anyone has done this. Maybe its standard now and I'm just years behind. For my sake, I hope not. Thank you