View Full Version : Blender Viewport Optimization

08 August 2012, 05:10 AM
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Hi, all!

Just wanted to share another neat trick to make your 3D Viewport more responsive. Most useful when you're designing interactive assets and environments (games, walkthroughs, etc.).

Often (if using a not-so-high-end machine), during texturing, modeling, or other tasks involving realtime view of textures and shaders via the GLSL shading option on medium to large scenes, we experience a slow response of our 3D viewport which is just natural, especially given we have limited resources and graphical computing power. This is often a cumbersome situation to get into, where we have to wait a couple of seconds which could even get to a few couple of minutes; we don't usually want that, especially on a tight deadline; we want something quick and responsive. Even more so, this is annoying if we are working with only a single asset and had the surrounding objects linked in, just for reference purposes and other tasks like Ambient Occlusion baking, texture matching and alignment, etc.

08 August 2012, 08:42 PM
Hope Viewport VFX will be cdone as soon as possible, blender viewport sucks...

IMO, now the priority is a fast and quality render (CPU based, after the first falling in love all industry seems not so happy about GPU and last CPU rendering is very awesome, also, the lack of memory is another big issue) and strong viewport , all blender departments will gain benefits from a robust viewport (a more fluid and usable sculpt, big scene, bigger texture when 3d paint etc. etc.

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08 August 2012, 08:42 PM
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