View Full Version : Moving Animation from 3ds Max trial to full version.

07 July 2012, 08:31 PM
Hello all,

Asking for a friend. He has some animations that were produced in a trial version of 3ds Max 2012 (14.0), but they appear to deform the rigs in a weird manner when attempting to get them into the Unity engine. He is trying to convert them over to his full version of 3ds Max 2012 (14.025) to make this correction.

I haven't been able to find any solutions for him, so I thought I would ask on here. Thanks in advance!

07 July 2012, 02:51 AM
The trial version is fully functional and not limited in any way. So he should have no trouble opening the files in the full version, unless some bug was introduced in 14.025 that isn't present in 14.0

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07 July 2012, 02:51 AM
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