Asking for a friend. He has some animations that were produced in a trial version of 3ds Max 2012 (14.0), but they appear to deform the rigs in a weird manner when attempting to get them into the Unity engine. He is trying to convert them over to his full version of 3ds Max 2012 (14.025) to make this correction.
I haven't been able to find any solutions for him, so I thought I would ask on here. Thanks in advance!