View Full Version : particle-pipeline with Maya

07 July 2012, 09:35 AM

I would like to build my own particle-pipeline for multicaching out particles.

So far I see the possible routes to go:
- build something around cortex or partio (ptc)
- build something around GTO
- rely on RIB-export with 3delight and bring the particles back in maya with RIB-boxes
(not tweakable at rendertime?)
- use houdini :)

Any thoughts on whats the most straightforward way to go? Are there any other tools already developed?

How much slower would it be to write out ptcs/GTO with python rather than with a plugin?


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07 July 2012, 09:35 AM
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