I would like to build my own particle-pipeline for multicaching out particles.
So far I see the possible routes to go:
- build something around cortex or partio (ptc)
- build something around GTO
- rely on RIB-export with 3delight and bring the particles back in maya with RIB-boxes
(not tweakable at rendertime?)
- use houdini :)
Any thoughts on whats the most straightforward way to go? Are there any other tools already developed?
How much slower would it be to write out ptcs/GTO with python rather than with a plugin?