View Full Version : Buttocks topology (female) - and pelvis area
07 July 2012, 09:56 PM
Hello! I'm trying to create a female character with topology that will deform well when it comes to animation. My question is, do you think this type of topology around the pelvis is ok? Have I overcomplicated it? Most of the wireframes I've seen have been much more straightforward, but I fear that might not crease in the correct way when the leg is raised backwards. Thanks for any advice/ critique!
I'm retopologising a zbrush sculpt (in max), so I'm not really worried if I have to mess everything up to get it better, but if you know of any good resources or examples for this topology, that'd be mighty helpful! Also, don't worry about the form, just the topology. Any more details I'd be happy to provide.
07 July 2012, 10:56 PM
Something like this (http://www.hippydrome.com/ModelingBody.html) should work fine, the way it's rigged also plays a big part on how it deforms.
07 July 2012, 08:52 AM
Thanks, I guess details like the belly button/ navel can be added with normal map without too much loss in the silhouette. I was going for a creasing topology around the bottom of the... bottom but I guess that's not necessary - no-one else I've seen seems to have done it.
07 July 2012, 01:23 PM
What you have there already looks about right. More than enough geometry in the right places by the look of it.
07 July 2012, 04:48 PM
Heh thanks, I've tried a couple of other ways of doing it - basically copying topology from nice-looking wireframe pictures/ videos (including Psyk0's, although that didn't seem great) rather than wandering over the reference with my limited knowledge of animation topology.
I'm pretty happy with this now:
Any changes you'd make?
Thanks for the help!
07 July 2012, 09:20 PM
Looks like you took some edge loops out of the area under the buttocks, where the crease would be. I probably would have left them in, or at least move some of the remaining edges a bit closer together near the crease area. It probably won't matter though when you rig it and find out how well it is working.
07 July 2012, 02:20 AM
Maybe this will give you a few ideas, you see how the loops for the butt are curved instead of straight? that should help for animation as well as defining the crease.
07 July 2012, 02:20 AM
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