View Full Version : Problems exporting UVs with Softimage

07 July 2012, 03:29 AM
I have an object, which I have selected polygons inside it and done texture projections/new texture for each, by doing Add->Image, then editing UVs in uv editor. It ended up with 5 clusters/uv sets. When I go to export the object to .obj format, it seems only export one of the uv sets correctly, the rest have no uvs, making my export rather useless, although it does have the correct texture assigned.

What am I doing wrong? You don't need only one material/texture per object do you? It seems like it only exports on uv set, and misses the others part of object. I can't find a way to export it.


07 July 2012, 08:47 AM
I think obj export only supports one uv set. If you want to export to maya try the crosswalk/fbx export. That suports multiple uvs, and can embed textures.

07 July 2012, 01:37 AM
What's weird is I had tried exporting to fbx, and reimporting, and it seemed to also lose the uv data.

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07 July 2012, 01:37 AM
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