View Full Version : Characters,Background,Textures...hard job alone :\

11 November 2003, 06:38 PM
First of all, excuse my poor english, i'm better in translating than writing :)
I found CGTalk some days ago, a friend of mine told me about this.
Well, about 1 year ago, and after 15 years of demos, amiga scene, and some pc scene, my best friend(a programmer) and I founded Dokroton Entertainment, and started to work on a videogame project, an old style side scrolling 3d beat'em up.
After some months we took another good element, who's doing a very very good job with biped animations.
As u can see i'm the only team's Graphic artist...and believe me, it's really HARD for me to do all graphics stuff :( (site too!)
However I'd like to post some screenshots of my works. Tell me what u think. (used Photoshop to merge Wireframe+Solid shots together)
The main character is 2730 triangles, the enemies are obviously less, they all include facial animations.
The demo is freely inspired to a cartoon hero u should know :), and is full playable, first stage, with cutscenes too.
It runs well on a 900mhz with a GF4mx! and it doesn't use yet full 3dcard hardware accelerations (DX7 with T&L at the moment)
We are actually working on the new DX9 engine, so expect more details and effects:)
In the next days, we'll upload some movieclips on the site.
Of course we'r looking for a publisher or some kind of cooperation or financial help.

game's screenshots and future updates here:

bye all! :)

11 November 2003, 10:23 PM
looks nice. reminds me a lot of Fist of the North Star the anime, I think it's called Hakkuto no Ken in Japan. cool.

11 November 2003, 11:09 PM
The characters are from Fist of the North Star.The first model is that of Ken,the main character.

11 November 2003, 11:31 PM
excellent this is the kind of stuff i like to see..not just characters but a whole game in the works around them. you're right, you're character is superb , as far as i can tell from those poses anyway.

visiting your site..

11 November 2003, 02:18 PM
You are right. it's not as easy as create a 3d character without skeleton and vertex weights. Infact when at the beginning I tried to deform my first prototype of mesh I got bad results.
U need to take care of such many things when u setup ur character for animations.
Many problems at some pivot points, especially the joint betwen thighs and basin, shoulders and arms.
I needed to add more vertex there, and calibrate pefectly weightning to obtain good results.
U need also to take care of edges orienting to obtain a smooth gouraud shading gradient. (try to apply a single light to a low poly model..u could see weird effects :)
By the graphic experience i had with my project, i would say it's much easier to create models and backgrounds in dark ambients, as u see less defects, u can hide lack of 3d detail where u need, and u don't need to take much care of colors.
I see too much games with night lights:) (that's only my opinion)
However light effects are more effective in dark ambients, that's another good reason.
Talking about backgrounds...well, it's not easy to setup a sky, with horizon, right ammount of fog, enough detailed terrain etc..
I had to be a supervisor of myself :) and made much much experience.

CGTalk Moderation
01 January 2006, 08:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.