06-16-2002, 08:00 AM
i bought me this book. Its really incredible.
But notice, its for creating textures only...no uv mapping or so is covered here.
Hope this helps...
06-16-2002, 01:00 PM
[digital] Texturing & Painting by Owen Demers (covers texture painting in general - not just characters)
Photoshop 5 3D Textures f/x and design by Geoffrey Smith (same as above - not just characters)
3D Photorealism Toolkit by Bill Fleming (although not character oriented)
3D Creature Workshop by Bill Fleming (there is only 1 chapter on texturing a creature though)
I don't know if you've seen the work on this forum of Bobo the Seal - but he does awesome character work! Check out one of his "mini tutorials" here:
and check out his site. He has a tutorial of sorts where he just recorded one of his sessions of painting a characters face that you can download and watch.
http://www.bobotheseal.com and then go to the tutorials section
Hope some of this helps . . .
. . . Kim
edited for a misspelling
06-16-2002, 08:38 PM
....I don't know about [digital] T&P. If you're looking for software specific techniques, you won't find them in that book (just an Illustrator tutorial on making cable/wire/tube textures). Plus, you get treated to pages and pages of "look at me, I know a lot about this stuff", struggling artiste kinda crap.
He goes on and on about what makes an image good (i.e., "When making realistic textures, make them look real"), but never gets to the actual process of creation.
Not to mention the constant discussion about creating true 'works of art'; I'm not painting pictures here, Demers. I just wanna know how to transfer surfaces from the real world to the computer. There's no need for 'art' in that. I'm simply concerned with technical know-how: what brushes to use in what programs, how to use available software tools to faithfully recreate believable materials. He offers nothing along those lines. And I still can't figure out what he--or anyone else, for that matter--could possibly see in that 'work' of 'art' by Willem de Kooning on page 132.
Finally, note that the book is called digital Texturing and Painting. One part of a series of books on the topic of computer generated images. Even so, the first thing he recommends doing is stepping OUTSIDE the computer, and painting a base texture yourself. Because you should be able to without a second thought; EVERYONE's a professional painter, right? :rolleyes: If I could do that, I wouldn't need the book, now would I?
Best advice I could dispense on that book--find a copy at a library, or borrow one from a friend. DON'T spend money on that one until you've at least skimmed through it.
01-13-2006, 09:00 AM
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