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View Full Version : MacBook Pro 2012 Benchmarks

07-03-2012, 08:31 PM
Might be useful, lots of people asking about them in this forum.

2012 MacBook Pro
2.7 Ghz Ivy Bridge Core i7-3820QM Quad Core
16GB 1600Mhz RAM
nVidia GT650m 1GB
OSX 10.7.4
Running Maxwell 2.7

Old Benchwell: 1280 @ 8:22
New Benchwell: 296.33 in 15:41
Cinebench 11.5 OpenGL: 38.95 FPS
Cinebench 11.5 Multi CPU: 6.87
Cinebench 11.5 Single CPU: 1.43


2012 MacBook Pro
2.6 Ghz Ivy Bridge Core i7-3720QM Quad Core
16GB 1600Mhz RAM
nVidia GT650m 1GB
OSX 10.7.4
Running Maxwell 2.7

Old Benchwell: 1274 @ 8:25
New Benchwell:
Cinebench 11.5 OpenGL: 36.75 FPS
Cinebench 11.5 Multi CPU: 6.81
Cinebench 11.5 Single CPU: 1.42

07-03-2012, 11:46 PM
Same specs in the Retina MBP, basically the same results. probably redundant, but:

OpenGL: 39.21
CPU: 6.86

07-04-2012, 06:29 AM
Please also post the single CPU Cinebench results, they relate to the speed in the viewport and the evaluation of expressions etc.

07-04-2012, 10:08 AM
Whoops I should've included that. It's almost entirely what I care about for animation:

cinebench 64 osx single cpu score: 1.48

07-04-2012, 01:11 PM
edit - added new bench well and single cpu cinebench

07-04-2012, 04:02 PM
interesting. I was expecting more of a boost over my 2011 2.5GHz 17" MBP but I guess not. Is Cinebench running the full size of the window? I'll post my results in a second.

07-04-2012, 04:21 PM
2011 2.5GHz quad core MBP 17" @ 1920x1200 with OS X 10.7.5b

GL: 38.06 fps
CPU: 5.37pts

That's pretty weird. I remember running it and getting somewhere around 6.x for CPU and 44 for GL but it is what it is, I guess. Maybe it's because I'm running on external monitor over Thunderbolt...

07-04-2012, 07:20 PM
yeah cinebench is maximised, however the openGL test window stays the same resolution no matter what resolution/mode you run it in, so changing the resolution of the rMBP or scaling the cinebench window makes no difference.

07-04-2012, 07:30 PM
I guess OS X is still filling all those pixels so it's a slight drag on the GPU anyway.

07-04-2012, 08:15 PM
If I had any adaptors/cables I would attach another 2-3 monitors to this thing and run some benchmarks on it pushing a ton more pixels, but I'd need some expensive Thunderbolt hub/adapters and that stuff is kind of expensive just to do a benchmark with.

Honestly though, in real-world uses, when has adding another monitor, or increasing the resolution really been a bottleneck? I don't think I've ever needed to unplug a monitor to improve viewport performance, nor heard of anyone ever doing this.

07-05-2012, 12:59 AM
I ran the benchmark again with no screen attached and it was the same.

07-05-2012, 04:12 PM
added the 2.6

07-05-2012, 04:43 PM
impressive CPU scores - the Westmere 12-core Mac Pro 2.66GHz gets 13.95, so a quad-core laptop getting half that is kind of nuts. I actually use my 2011 MBP for network renders and even with a 16-core 2.4GHz Xeon E5, it puts a dent in V-Ray distributed renders:


The mustard squares are the laptop.

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