Lost Adventurer, Aleks Kirilenko (3D)
LC #42 Pipers Alley

View Full Version : How to achieve this (srry don't know the name of this type of light))

06-21-2012, 07:25 PM
How to get this type of light in Mental Ray in max. I am trying to self illuminate it in my interior but it wasn't giving me that kind of result.


And is there is any alternative to VRayLight (which we select and draw in viewport) in mental ray.
Thankyou guys

06-21-2012, 08:26 PM
You could do that by placing long area lights in there

06-21-2012, 09:39 PM
...and be sure to click the 'use light shape' and 'visible' checkboxes in it's attributes.

You could do that by placing long area lights in there

06-22-2012, 02:27 AM
I want this result in max

07-05-2012, 07:20 PM
I want this result in max

Yep. Use Max!

I would alternatively try using long planes with "mia_light_surface" shaders in the Additional Color slot of your shader. The Light Surface shader has Light, Final Gather, and Reflection contribution factors and you can also control it by attaching it to an actual light, if you so desire.

You can consider the Light Surface shader to be a "Final Gather geometry light".

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07-05-2012, 07:20 PM
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