Using objects with thickness, like primitive objects or your custom poly objects, you can crush your selected object and choose the fragmentation type without changing the original shape.
PolyBreaker can make fragmented objects by setting different kind of parameters like strength breaking which can allow to create cube-shaped blocks or splinters. All fragments will be grouped into two Null Object: internal fragments hierarchy and external fragments hierarchy.
With our plugin you can also use UV Projection for breaking the polygon faces and keep their external texture perfectly intact. PolyBreaker with three simple parameters handles the numbers of fractures from a few to a lot! You will enjoy yourselves to crumble walls or destroy logos.
PolyBreaker works with all rendering engines because the fragmented final object is a polygon object and it is not necessary to have installed the plugin to open your scene file.
More info,video and screenshots to*http://www.c4dzone.com/en/blog/news-3/polybreaker-plugin-211.htm