View Full Version : Speed Modelling 2 - 06-02-2012 to 06-09-2012

06-02-2012, 11:01 AM
Speed Modelling 2 - 06-02-2012 to 06-09-2012

Speed Modelling 2

Welcome to the new speed modelling, this time we are doing it more simplified with a set time limit for each of the items. I will keep the objects real simple so each week there will be 5 new items.
Gonna try this over the summer with a new thread every Saturday.

(1 hour time limit for each of the items)

- tree without leaves
- flashlight
- screw and bolt
- horse head
- ballpoint pen


06-03-2012, 01:26 AM
Just for clarification, are we aiming to model all the items in an hour or each item in an hour?

Anyways, flashlight in an hour:

06-03-2012, 09:29 AM
Each item in an hour, nice work on the flashlight. Awesome. :)

06-03-2012, 09:31 AM
I could have expressed myself a little bit differently with the items above, I wrote all of the items. Thanks for the correction sharonhoosein, changed it now. :)

06-03-2012, 10:52 AM
Here's mine, I realise some details could be better and the head of the lamp became a little bit to big. Good practise though. :)

flashlight, 1 hour

06-04-2012, 03:33 PM

my attempt.

*edit* now in even "bigger"

06-05-2012, 03:22 PM

10 - 15 minutes modeling
10 minutes "texturing" & lights

And thanks whom for keeping this alive!
It's a great motivation!

06-05-2012, 07:33 PM
poetoem, thank you I appreciate it. :) Nice works there btw, awesome. Yea we gotta keep this going as speed modelling is really a good practise.

tree without leaves, 1 hour

06-06-2012, 07:55 AM
Hey. Your tree really looks great! I really enjoy the "look" of the render!!

Tried a tree too... this is what I got after about 50 min and got frustrated... :)
Had no idea how to approach this so I just unleashed the extruding hell onto a box.
This is meh.... :)
Maybe I'll give it another try later on...

06-06-2012, 10:03 PM
poetoem, thank you very kind. :) You have a good solid base there. you could try with a cylinder, I started mine with a cylinder and then you can do some branches either within that cylinder or standalone objects that you duplicate. Feel free to use more time if you want, all in all it is for practise. :)

06-16-2012, 10:13 AM
Here's mine, I realise some details could be better and the head of the lamp became a little bit to big. Good practise though. :)

flashlight, 1 hour

Hey! I am having some trouble getting the diamond grip texture modeling using Sub D...

Can you explain any tips how I might begin to do this?

06-18-2012, 06:23 PM
veuxx, I made mine as what it looked like in the reference that I found, a more of a cubical shape than diamond... I guess with a diamond shape you can do the same and the best way is to do it with arrays which is then bend around the shape, you use one part of the diamond shape one that is easily duplicated... Hmmm hard to explain with words...
You use blender?

06-18-2012, 09:42 PM
veuxx, ok I looked at your picture there and this is what I came up with using array. Build a shape like the one top right and then with arrays duplicate in both directions, then bend it.... or curve... If you want a more stretched diamond shape one can perhaps just stretch the mainshape here on top right.

Here's a quick test:

Bigger version:

CGTalk Moderation
06-18-2012, 09:42 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.