View Full Version : WIP - FXWARS 35 - Wyatt
05 May 2012, 06:08 PM
This is my first FXWARS. How could I not enter this one. :D
I don't know about you guys but growing up my Lego adventures usually included:
a) building a plane
b) crashing said plane
So it'll be some plane crash scenario.
06 June 2012, 02:27 AM
Been running sims all day, testing what I suspect I'll need for my vid.
So far so good, this challenge is a blast so far.
06 June 2012, 03:15 AM
I was having a few problems with the provided models so I went with an old 1x1 I had made a while back and modified it into a 1x2, 2x2 and 2x4 to scale.
Well, they look nice but the 2x4 weighs in at 1700 polys. Recreating that previous building ended up being 350,000 polys. Not exactly practical. :banghead:
I scaled everything back to basically a cube and cylinder so now the 2x4 is 400 polys. That should be manageable. I'll start on the plane tomorrow.
06 June 2012, 03:21 AM
Those sims are looking really really cool...I really like the last couple
06 June 2012, 12:54 PM
cool sims! i really like the glue effect.:beer:
06 June 2012, 04:01 PM
Thanks Cyberone, fandalis.
I've been experimenting with the new Bullet physics since it was released but having an actual end result in mind has really helped in testing.
06 June 2012, 02:23 AM
Man, I forget how much time it takes to do video updates. :D
So, switched to the lego model and everything blew up, hehe. After a few hours of testing I've got a bunch of videos but here's the final result. More updates later.
06 June 2012, 05:25 AM
So here is all the testing that led up to the previous vid.
06 June 2012, 05:34 AM
looking good :)
06 June 2012, 05:33 AM
Nice start! Maybe avoiding "bounce back" effect (after impact, when physics releases the tension) would make it even more realistic?
06 June 2012, 08:00 AM
Thanks Cyberone, Wirginia
Maybe avoiding "bounce back" effect
The "burping" as my friend called it. :D
Yeah, that's a tricky one. Is was trying most of that day to get horizontal pieces to not stick together which they still are in certain cases. May have to make them heavier or change the gravity to keep it down and not spring up like that.
Anyway, here's the next part. My son is very excited about this project so I got him to build me a plane "however he wanted" and I would make it. Well he thought that was very cool. I'll post the photo when I finish the whole thing. For now here's the progress so far.
I'm creating 2 versions. A full lego model for the sim and a striped down version missing all the inner bits for animating.
06 June 2012, 09:37 PM
So, here is the plane my son built. I forgot he kept changing small parts at first before I said, "Knock it off!" :D So the final model is a bit different than the photo. I especially love all the different colors he used.
And here is the model. The first 2 shots are the full model with all of the bricks that I will use for physics sims. The 3rd is the stripped down model with nothing on the inside that will be used for most of the animating. 37500 vs. 10700 polys so that should help.
I've built it in parts so I can destroy it in phases if time permits. Now for some storyboards. I'm going to work backwards and make the crucial last scene first. Then expand if time and render time permits.
06 June 2012, 10:41 AM
1st - great plane your son made
2nd - even cooler you made it in 3D!
your brick wall blasts are cool, not used LW since like 2002, so did not know it had glue features like PFlow box #2.
Looking forward to your animation and the crash --
06 June 2012, 06:41 PM
Thanks, so much left to do.
06 June 2012, 05:29 AM
Phew, got a lot done this weekend. I was hoping I could plow through it faster and get the animating done so I could start rendering but unfortunately not.
So first up is the Lego missile and SAM battery. The launcher is rigged up and ready to go. I plan to basically hurl these out of the launcher with an initial velocity and let the sim do the rest excect for a few key moments.
This is the result of some experimenting I had done with LWs new built in instancing last week. Basically used a displacement map to create elevation on a plane. Stripped it down to its vertexes and used a 1x1 stud as the instanced object. Great result, I'll definitely use this in the future.
While the Lego "terrain" looked good, I eventually decided to go with the standard town look using the ground plates. The plates are 32x32 so I used the same instancing technique and created a bunch of plate templates, roads grass etc. and created the town layout.
This first shot is the same 1280x720 VPR render I've been using all along, 110 sec. for final quality. For a test I tried a standard render and to my surprise it only took 43sec. Interesting as it's not usually faster than the VPR. So then I rendered it again at 200% (2560x1440) and it only took 2m 27s. Groovy, that is plenty fast to get this done. The result is the second shot.
179,791 instances at 41 polys each adds up to 7,371,431 polys total. Yeah, I dig the new instancing.
Right-click open both of them. Getting some bad patterns in the shrunken images.
And finally my friend Brainsample allowed me to use his Minifig model. Thank you very much, that is going to save me plenty of time. Rigged and ready to go.
06 June 2012, 01:05 PM
Wow - awesome progress. This is looking good.
I was going to make a minifig too, but I have no story yet, so...
06 June 2012, 10:37 AM
the displaced terrain looks awsome!
my experiance in this type of thing is clearly lacking because i'm having no luck in achieving that result and not killing my pc at the same time... :(
could you spare me some guidelines as to how this could be achieved in 3d max?
06 June 2012, 06:50 PM
i'm having no luck in achieving that result and not killing my pc at the same time... :(Instancing is the trick. LW could probably do this traditionally but the render times would make it unusable.
I don't have any recent experience w/ 3DMax but I'm sure it has some sort of Instancing available for it. Maybe as a 3rd party plug-in.
I can post a little how-to later if you like, it's not many steps.
06 June 2012, 09:02 PM
yes, you can do it with 3dsmax, with pflow using the shape instance and the position object nodes. you can also use the vray scatter plugin if you're using vray.
06 June 2012, 02:54 PM
Been working on this every night. Got a few shots rendered out, here is a sample frame. There are some things I would've liked to add or improve but time is not permitting. Oh well, so far so good. Trying to hit the deadline.
06 June 2012, 03:28 PM
Looks good ! I like the sky and clouds too.
06 June 2012, 09:53 PM
Thanks Rob, that's my Lego-ized version of the clouds from Andy's wallpaper in Toy Story. Yeah, kinda hard to work with 2x4 blocks. :D
Next, what could be under the mysterious panel?
07 July 2012, 02:05 PM
So I finally started running some tests on the missile launch. They are launched via dynamics so it basically get hurled out of the tube and then off it goes. I was tweaking the smoke trails for a good 2 hours last night when my son had a brilliant idea.
"Why don't you just make the smoke out of Legos?"
So I did. :D
07 July 2012, 09:15 PM
That looks really cool. Im doing something similar with mine.
Im kinda using set colors though not a ramp. but the end effect looks kind of similar.
I really like your trees :)
cant wait to see the end product :)
07 July 2012, 06:27 PM
I'm new to actually making an entry for FXWars.
I know it's customary to do a behind-the-scenes but is that required?
Just trying to plan out what I need to finish.
07 July 2012, 09:19 AM
Your entry is friggen awesome man.
Really loved it :)
07 July 2012, 09:22 AM
loool, that's cool! you got wild at the end with sparrow! :D
man, you just destroyed everything! (just a small critic about that is that the dynamic is not lego scaled)
07 July 2012, 06:28 PM
Forgot to post here last night.
NAME: Wyatt Harris
WIP THREAD: http://forums.cgsociety.org/showthr...f=139&t=1053145 (http://forums.cgsociety.org/showthread.php?f=139&t=1053145)
ANIMATION LINK: http://youtu.be/mrGo0856bB0
DESCRIPTION: My first FXWars challenge. The is the first honest to goodness start-to-end animation I've made in a looong time. Felt good to push all the way through and finish this sucker. This is a freeform entry of a plane crash. The plane is keyframed animation until it starts falling apart. Missiles and buildings are all simulations. Animated and rendered in Lightwave 3D, simulations by Bullet Physics engine. Minifig model provided by Brainsample, thanks Bro. I'll get the new hats and skin to you. :D
07 July 2012, 06:37 PM
@Cyberone, manja - Thanks guys, I probably put way too many hours into it.
Forgot to mention one really important credit, that would be my son Darius. He built the original plane and was very excited to see it fly. He also help me build the SAM launchers and when I asked him for one of his Lego men, he of course hands me Sparrow. He's away at his grandparents house this week but I can't wait to show him when he gets back.
(just a small critic about that is that the dynamic is not lego scaled)
Yeah you're right. I was going for a look similar to the Lego video games. They act a little less like Legos and a bit more like... I don't know, giant Legos. :D
07 July 2012, 09:09 PM
man, your son is so lucky having his toys getting alive!
08 August 2012, 02:12 AM
08 August 2012, 02:45 AM
Congrats, well deserved!
08 August 2012, 03:14 AM
awesome work :)
08 August 2012, 08:05 AM
Congrats, your kid's gonna be proud! :)
08 August 2012, 02:50 PM
This may sound silly but it's the first time I've had something on the front page of CGTalk. I am honored, thank you very much.
Congrats, your kid's gonna be proud! :)
I can't wait to show him. :D
08 August 2012, 11:16 PM
Whoa, congrats Wyatt!! I saw this on front page and decided to have a look, proud of ya!! :)
Edit:Lol, love the music too!
08 August 2012, 03:34 PM
Grats man ;)
08 August 2012, 03:34 PM
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