i do have a ramp shader on a model in a scene with a light intensity about 1.5 and have problems remapping via clamp.
Light Intensity 1.0 (how it is meant to look like)
How it looks without remapping on Light intensity 1.5
How it looks with remapped RGB values from the Surface Luminance values forced inbetween 0 - 1 by a light intensity of 1.5. Not to bad, but the Issue, it seems as if there is not enough light getting through, it is darker than first picture with light intensity 1.0
This is how my shading network looks like for a material. Surface luminance out goes into clap input / goes out end into the colorgain of the 1first ramp shader which is sitting in another, that creates the outline. Does anyone know a solution?
Thanks for the help!