View Full Version : Detaching the Part of a Mesh and Vertex Order

05 May 2012, 07:12 AM

How can I maintain the vertex number of my polygon object when I detach a group of polygon?

Does softimage do this automatically or Shoul I be aware of something while doing that ?

05 May 2012, 10:57 AM
What I meant by saying vertex numer is the unique number of each vertices.

I was not talking about the vertex count of an object ...

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05 May 2012, 10:57 AM
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