View Full Version : Mental Ray Gobo Lighting

05 May 2012, 11:57 PM
I'm working on a scene with some complicated shadows.
I've tried projecting lights through translucent models,
projecting lights through grids with alphas and now
using gobos (maps in colour node of lights).

I can't seem to entirely get it right. One being the strange rectangle edges at the top and side of one light.

Any ideas on how to change, fix or do differently would be greatly appreciated.
I'm at my wit's end. ( (

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05 May 2012, 05:37 AM
Your shadows are so crisp and harsh, wich actually makes your scene look unnatural!
Why can't you use area light with portal light in it?
That will cure most of the issues you got in with!
I like the color mood you have and the rest except shadows.
I use gobos a lot i don't have that kind of issues.

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05 May 2012, 05:37 AM
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