I'm working on a scene with some complicated shadows.
I've tried projecting lights through translucent models,
projecting lights through grids with alphas and now
using gobos (maps in colour node of lights).
I can't seem to entirely get it right. One being the strange rectangle edges at the top and side of one light.
Any ideas on how to change, fix or do differently would be greatly appreciated.
I'm at my wit's end.
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