View Full Version : Write material with Biult in Directx

05 May 2012, 10:17 PM
Hi to all
i want to use some of directx shader features but with another UI .
i couldnt find SDK about directx shader explaining how to add or remove features and have a customized UI .
i think i must write a simple material that wrap directx (put Directx shader into a material) and use its features but with a customized UI .

actually I want to hide my Directx shader (.fx) so that no body have ability to extract it with EyeDroper .i want to have a material that use Directx shader With Invisible Changeable parameters .
Have you any solution ?

CGTalk Moderation
05 May 2012, 10:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.