XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Hercules vs Lion

05-13-2012, 06:08 PM

This is work in progress about Hercules battle vs lion for book cover.
I hope this will help me determine the correct composition at this stage.
As always critique, advices and comments are welcome.


05-15-2012, 04:56 AM

This is work in progress about Hercules battle vs lion for book cover.
Im just start this work today and make fastest sketch..
I hope this will help me determine the correct composition at this stage.
As always critique, advices and comments are welcome.


The composition itself is okay, it could be tightened up and seen from a different angle, to make it more exciting.

The most glaring problem you have is the anatomy on the lion is unnatural and incorrect. A lion has a distinct body shape, whereas you have human anatomy mixed with animal. Also, a lion does not have "fingers", and claws, like you've drawn, they have paws, like a house cat, just much much larger, and they have a definite structure to them. The head is shaped wrong as well, you have no anatomy for the lower jaw, and an impossible pose for the jaw. The back legs are simply wrong, as is the torso and head.

I would suggest studying lions before you go further with this, as well as studying human anatomy, as the Hercules character has many problems as well. You might also want to study movies and classic art for similar scenes, to see how others have solved the problems and issues you're facing. The lion is also a bit small, a male lion can grow much larger than you have shown, and for an illustration like this, some exaggeration of scale could be considered artistic license for narrative purposes.

Is this for a class? If so, I think you're being too ambitious, and you might want to simplify your project.

05-15-2012, 06:48 PM
Thanks for comment,

According to the scenario this fabulous lion should be half-human with human arm and torso. It is not intended to make the lion realistic like in nature.
Here I just added a few details, some cloth. When I painted the bald head of the character (for a better understanding of right skull shape), I saw that without hair it looks interesting too. Now I'm not sure what hairstyle to choose ..
In this stage work on the sketch is finished. Yesterday I started to paint in color the figures of the characters and all changes will be made ​​already in the color version.


05-15-2012, 11:01 PM
The lion creature is snarling at a point at least a foot behind the guy's head.

The position of the lion's legs is unsustainable - the thing is falling backwards - has Hercules just beaten it? If not, for dynamism and to imply threat the lion should be leaning forward.


05-16-2012, 09:39 AM
Here a little update in color. I see that both characters have flaws in anatomy and color combinations with each other. But I'll fix it when the draw background, because I want to quickly see the picture as a whole.
Yes Alan, Hercules is pressed Lion to the rock, and is going to finish it. This is one of the final scenes of the fight.
Now I am most interested in how to draw a nice coat of a lion in Photoshop. I usually use multiple drawing a fine brush, but here, this method can take the shape of a lion in the fore front of Hercules.


05-16-2012, 01:57 PM
Just out of interest, here's an extremely approximate version of your scene. I think you can see the problem with the relative position of the two heads - Hercules' is too front-on, the lion's is way to the side.



05-17-2012, 09:40 AM
Thanks a lot, now I see the problem. Perhaps it will be solved if I move head and right leg of a Lion in the foreground more than the head of Hercules.
I started to paint the background and I noticed that the original version lacks monumentality. Then I decided to make the cave more and I think it's better.


05-19-2012, 08:53 PM
Just update


05-30-2012, 07:58 AM
A more interesting camera angle would make this a lot more exciting. For example, try using worm's eye view and then tilt the horizon a bit for a sense of drama/action.

There's too much indiscriminate use of strong contrast everywhere right now, makng the image too noisy and without a strong sense of visual design in terms of overall tonal composition. Don't dwell on micro-dynamics and make all areas have such strong contrast. Look at the entire scene in the macro-view and assign a value to each large shape, so that there's a coherent sense of visual design to the overall tonal composition.

CGTalk Moderation
05-30-2012, 07:58 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.