View Full Version : humanIK setup with mocap rig as source

04 April 2012, 02:40 AM
I having trouble setting up a humanoid character which has a tail (the tail is the problem).

I have imported one of the mocap sources that comes with maya (running).

it seems to work well, apart from the tail, because the tail is parented to the hips of the control rig.

How can I make it so that the HumanIk Control RIG stays with skeleton once you change the source of the animation?

Am I missing anything?

maya2012, windows7

big thanks for anyone able to help me :)
I have been working on this guy for a few months and this is the final hurdle for me.

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04 April 2012, 02:40 AM
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