View Full Version : Adding details to hand model...particulary knuckles
11-22-2003, 05:30 AM
Today I spent a few hours modeling a new hand for my character. I like the hand, however I wanted to add some more detail, mainly knuckles for the base of the fingers. So that when I make a fist it looks cool.
I cannot figure out a good way to do this. I tried smooth-shift but it looks funky. If I could just split the polys at that make up that knuckle part of the hand, that would be awesome. However I cannot seem to do it. I try with the knife tool...but only to create more problems.
I added a picture. Any advice would be appreciated.
11-22-2003, 05:37 AM
I'd say smoothshift would be the best I can think of. I use it works great, play with it, its a necessary organic tool. use it, love it.:)
seek out froggyplat modeling video tutes, its all in there.
11-22-2003, 05:53 AM
You'll prolly find that to get nice knuckles you'll need a row of points along the center of each finger... from there it should be much easier to figure out creating the knuckles.
11-22-2003, 06:22 PM
kretin's right. Bandsaw those fingers.
4 points just aren't enough for circles and cylinders. Should help with the pinching between the fingers, too.
11-22-2003, 11:24 PM
There are some very good examples at www.metagons.com in the Wiredepot section. Very good if you want to get some hints on where to put your edges.
01-16-2006, 06:00 PM
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