I'm new to the world of maxscripting, with past experience in Maya scripting. I'm trying to track down some basic maxscript structure for simple object transform linking. Simply put:
ObjectA PositionX = ObjectsB PositionX ( X/% desireed amount)
ObjectA RotationX = ObjectB RotationX ( X/% desireed amount)
ObjectA ScaleX= ObjectB ScaleX ( X/% desireed amount)
If i change anything on object A then object B reacts but allowing me to make adjustments like multiplying or dividing the equation by a value to alter the effect.
I have done this in the past with Maya all the time, but am not familiar with how the structure works in Maxscript.
I have spent some time looking online but haven't had any luck where i'm not using code on a regular basis. All the examples i find and use seem to pull errors and are applied to more difficult examples then just linking two tranform values.
From past experience in Maya, you could only use so much parenting and constraints before they would start cancelling out each other and causing confusion. I'm thinking i need to get into Scripting to be able to generate more automated animations like i did with Maya.
If anyone has insight or links to beginner basics i'd appreciate the info.