View Full Version : rendering volume lights with shadow maps in scanline

04 April 2012, 03:25 PM
I've managed to set it up so it looks quite good using shadow maps on my directional light - until it's rendered as a sequence. Then all the rays starts to wobble around, almost as if the light had a small noise position on it.

I have little experience with shadow maps and I'm short on time so I'm asking you guys - the more experienced; what could it be? the bias? the map size? something else?

Thank you all for any help.

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04 April 2012, 03:25 PM
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