Everything is finished in HoudiniHD, includes modeling and texturing(The plane model was partially build in 3DMax for my previous project) vimeo.com/16888923 (https://vimeo.com/16888923)
The fluid sim was done by flip, and pop solver for splash.
Rendered with PBR and composted with Nuke.
Here is the final render http://vimeo.com/40493944
Hope you like it