1."Base Object" should by object for Sticky Points
2."Prepare" creates morpher on BaseObject, morphtarget object, dummy and "hideSticky" layer
3.With button "StickyPoints" U can add "Sticky dummies" on Base Object.(!!only in Perspective View!!)
4.Unhide "hideSticky" layer and edit skin weights for points in MorphTarget called "Sticky_" + BaseObject.Name
It is working in basic setups and when there is not a lot of deformation (twisting rotating ).
For U "Maxscript Gurus" It is possibly funny but maybe it helps someone. I will be thankful for any kind of information how to make it better.