View Full Version : Convincing painted human skin

06 June 2002, 02:18 AM
OK, I know there are all of these sub-D plug-ins to help simulate the translucence of human skin, but what are your other techniques for getting convincing hand-painted skin textures that work in all lighting situations.
The problem I have with some of the sub-d plug-ins for Maya is that they look great in very specific lighting situations, but crap out when light gets brighter or changes color, etc.

I understand the general components required in texturing --color, specularity and bump -- but what else do you guys throw in there? Do you build up layers as in oil paintings or somehting else?

Any help in this is appreciated.


06 June 2002, 07:37 AM
look at how the stahlberg does it (

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