XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Still-Photorealistic glass

11-20-2003, 02:46 PM
This picture is made with Maya 4.0 and scanline render.My goal was to made photorealism with good shader and not GI!!So..What do you think about?
Thanks and sorry for my bad English!!

Vash T Stampede
11-20-2003, 02:55 PM
For me, it's a little hard to judge from this angle...

can you most a more... dynamic...angle:?

top-right view or something..


11-20-2003, 03:04 PM
I can see what your trying to do, its nearly there. I think it looks a little strange because the reflections don't match the environment. They also look too bright - try reducing the brightness of the reflections (either in the shader, or by lowering the brightness of the environment map) - I think that would help

11-20-2003, 03:57 PM

I think the reflection is too big...

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