View Full Version : Float_list performance: general question

03-29-2012, 07:13 AM

I'm playing around with adding some new function to my script. In a nutshell I'm generating some motion profiles parametrically in a script controller. The function call that generates the profiles runs very quickly, as it is written in c#.

So I started adding script controllers to available slots in a float_list, 1 per function call so that different profiles could be added/overlaid, and they were each easy to read and modify.. But very quickly (within 8-10 sub controllers) everything bogged down to a crawl.

As a comparative test, i added the bazillion requirred variables to a single controller, and ran 10 functions calls additively within the single float script and it ran great.

Anyone else encounter something like this with list controllers?



CGTalk Moderation
03-29-2012, 07:13 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.