View Full Version : Old Man Head
11 November 2003, 02:28 AM
Made this a couple of moths ago and thought I might post it. Around 4 1/2 hours work on it so far. There are some areas I think I should work on a lot more,and before I started on it I thought I should get some critiques. It will probably end up as a 5000-6000 poly model. Sill deciding on what I want to do with the rest of the body. Tell me what you think.
11 November 2003, 09:39 AM
i love it, its got alot of character in his face and for only 1196 you've managed to skeez so much in. well done.
nice model man
11 November 2003, 09:09 PM
nice details on the ears for that poly count, keep up the good work
11 November 2003, 05:13 PM
Thanks for the comments! I still have to clean up the mesh a bit but I will enjoy texturing. Lots of wrinkles and aged skin to try my texturing skills on. It will be a bit before I get back to this model tho, in the middle of a few other projects and I start an internship soon. But I'll try to get this guy finished up as soon as I can.
11 November 2003, 05:22 PM
i agree with the first 2 posters - you've packed a LOT of detail in there for < 1200 tris! It's rare these days to see a model that already has character and personality before its even skinned or animated. Great work!
metal me solid
11 November 2003, 11:26 AM
seriously awsome work man, could we see some wires?=D
11 November 2003, 12:23 PM
Yeah, some wires would be kinda cool! It looks very clean for me, also a very good use of smoothing groups, keep it up!
11 November 2003, 04:45 PM
Well here's the wire. Still have to make a second pass over the mesh. Mainly to improve the surface flow and could reduce the polygons in a few areas. I still need to add hair so scraping a few polys and transfering them to hair would work well. The eyes are gone in the wire 'cause they were just temps and I was going to try out the drop shadow method for the actual eyes.
11 November 2003, 01:07 AM
Reminds me a bit of Kevin Spacey :P Great work.
01 January 2006, 06:00 PM
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