View Full Version : How to paint a photorealistis texture tricks?
06 June 2002, 07:03 PM
I am looking to achieve the max level of realism with texture and I would like to know where to learn that...
I mean, how to pain them in an artistic way without being and artist..sounds weird uh?...well it's weird...
It's there any techniques I can learn?..some good tutos?
Thanks in advance
06 June 2002, 04:23 AM
Alright......thanks for the help I got.
Nice start for me in this forum...
06 June 2002, 10:56 AM
i also waiting for a nice realism tute in this thread ...
06 June 2002, 12:06 PM
That's rather a big question, AlbinKlein, and you don't say which package you're using. For something non software specific, I reckon you can't go wrong with BILL FLEMING's book 3D PHOTOREALISM TOOLKIT.
If you're using one of the more popular packages, there are loads of tuts on the www and they're not hard to find...
06 June 2002, 12:16 PM
..in fact there's a couple on this site:
06 June 2002, 04:46 PM
If you want to take some online texturing classes that I highly recommend, check out Eni Oken's texturing classes at: http://www.oken3d.com/workshop/
There is a charge for them, I think around $265 for a class. They are 2 months long and if you have the money - they are very much well worth it! I've taken 2 of her classes and will be starting another one next week and I can't tell you how much I've learned!
Basically 3D software non-specific so you can use any 3D software package. She assumes that you have and are using Photoshop.
If you want to see what I have created in her 2 classes then check out:
. . . Kim
06 June 2002, 06:40 PM
Thanks for the replyes..
I use Lightwave 7.5, I am not a novice with it the thing is that I want to jump into a higher level of realism.
06 June 2002, 08:53 PM
Painter...square chalk tool...use photo textures as the "paper." Keep inverting the paper, start at the opposite color as you want to finish with, work around the color wheel in both directions. Lots of colors, more saturated that you think. Be sure to use diffuse channels, bump, spec, and whatever else is necessary.
06 June 2002, 11:42 AM
Well, the only way to be able to achieve the maximum level of photorealsim, is to understand exactly how the different aspects of surfacing work.
And the only way to do that is to practise, and to read articles on rather boring stuff. It's not something you can just "learn" instantly. It's not like there is some big secret that you don't know yet. It's just something that comes with knowledge.
I also use Lightwave, and I can safely tell you, that with the right knowledge and correctly painted textures, LW's surface editor caters for the creation of perfectly photorealistic textures :) It's just that you need to learn how to paint the images properly in the first place.
I personally learnt by just scouring the internet for all the articles I could find on the theory behind all the different aspects, as well as just taking objects and trying to reproduce their surfaces.
Observation and knowledge are the keys to successful texturing.
01 January 2006, 09:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.