View Full Version : realtime shader setup for games (xsi)
11 November 2003, 10:35 PM
im in the middle of making a game character my question is what shader setup do people use when they display there work here? do they use just a plain phong or a realtime setup? and if so what setup, im finding realtime shaders quite confusing :(
thanx in advance
11 November 2003, 11:13 PM
for showing wires etc... just use the textured decal, its the closest view to whatever you are going to get in a game engine.
12 December 2003, 06:04 PM
And i forgot to say this, so you can see the wires while in textured view, go to camera pproperties and check visible wires.
12 December 2003, 11:53 PM
I almost never use realtime shaders when im making my models or rendering them out. I almost always use a constant material with the texture plugged right into the color.
01 January 2006, 06:00 PM
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