I'm writing on my exporter.
The GUI and all that are in maxscript, the actual export is in c++.
Now in my script I define my animated objects by adding them to a
persistent global variable (maxscript).
The reason for that is that it makes it very easy to work with in my maxscript gui's etc.
So, my question now is how can I access the persistent global variable from c++?
I either have to do it this way, or simply store it somewhere else (in my objects properties for example).