XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : feedback...

03-11-2012, 04:26 PM
hi all
i rendered a scene for production but i need more feedback and viewpoints to make
output better.
note:the output will use as a game wallpaper.
thanks for your attention.

03-11-2012, 10:37 PM
The sky looks a bit too dark and the car correspondingly could reflect a bit more of it. I would add vivid ads from the right on the building (moderately bright).

03-12-2012, 06:00 PM

It would help if the cars had drivers. Maybe just grab a free model off turbosquid and pose it in there.

Try adding a bit of a highlight on the windshield, and lowering the angle on the sun. It might help add a bit more glare to the cars, elongate the shadows, and add a bit more of a gold hue to the shot.


03-13-2012, 12:58 PM
my update from your idea.

03-13-2012, 11:41 PM
Hi at2142,

Coming along nicely. It doesn't look like the car wax has a strong enough fresnel effect. http://image.automotive.com/f/images/9906004+pheader/0503kc_01_z+international_motor_cars_apollo_gt+front_left_view.jpg Notice how in this image the reflection on the top of the car is so much brighter than the side of the car. The middle car being in the middle already gets a lot of attention but also it being red brings even more attention to it. To balance it out a little more you could place more reds in the background whether it's a stop sign on the right or a fire hydrant etc.. Just something to balance out the color palette a little more. Looking great though!


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03-13-2012, 11:41 PM
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