I've done a LOT of searching, reading, trying and failing.
I've really honestly tried to find a solution but have been having one hell of a time with things.
I have a scene (and subsequent scripts) that contains thousands of objects and when I press "go" it merges, unwraps and renders texture maps out for each of these new objects. This works great locally!
I do however have a workaround for some render issues in the baking process like:
render rendertype:#bakeSelected vfb:off progressBar:true outputSize:[Rsize,Rsize]
rendPath = (maxfilepath + occlusionFile + ".jpg")
tempBitmap = bitmap rsize rsize filename:rendPath
copy bakemap.bitmap tempBitmap
I don't know if this is going to - or is currently - cause me grief but, I want to have the script submit the ~60 individual bakes to the render farm, ideally as individual work orders, or groups of work orders - if that is easier.
What I've tried and is failing for one or more reasons:
render rendertype:#bakeSelected vfb:off netrender:true to:tempBitmap outputSize:[Rsize,Rsize] --This results in a local render
render netrender:true rendertype:#bakeSelected vfb:off outputSize:[Rsize,Rsize] this also results in local render
networkRTT $--rendertype:#bakeSelected vfb:off outputSize:[Rsize,Rsize] --This gives me a physical prompt to render on the network, which is great, but the result is a task which has no output file, so I tried adding an output file, but this results in a render of the camera view currently in use.
So my next logical guess was: "How can I render to the farm if I am not currently connected to the manager?" Duh, I know.
So using the appropriate connections I cannot get any of the above to work within the framework of my connecting to a manager, gaining control of said manager and then trying to submit a render.
Based on the documentation I can't find a way to submit a RTT item to the farm, otherwise I would do my best to define this in the job settings.
Can anyone advise?
Thanks in advance!
If more code is required, please let me know.