View Full Version : Net Rendering to Texture

03 March 2012, 09:09 PM
Please bear with me:
I've done a LOT of searching, reading, trying and failing.
I've really honestly tried to find a solution but have been having one hell of a time with things.

My goal:
I have a scene (and subsequent scripts) that contains thousands of objects and when I press "go" it merges, unwraps and renders texture maps out for each of these new objects. This works great locally!
I do however have a workaround for some render issues in the baking process like:
render rendertype:#bakeSelected vfb:off progressBar:true outputSize:[Rsize,Rsize]
rendPath = (maxfilepath + occlusionFile + ".jpg")
tempBitmap = bitmap rsize rsize filename:rendPath
copy bakemap.bitmap tempBitmap
save tempBitmap

I don't know if this is going to - or is currently - cause me grief but, I want to have the script submit the ~60 individual bakes to the render farm, ideally as individual work orders, or groups of work orders - if that is easier.

What I've tried and is failing for one or more reasons:
render rendertype:#bakeSelected vfb:off netrender:true to:tempBitmap outputSize:[Rsize,Rsize] --This results in a local render
render netrender:true rendertype:#bakeSelected vfb:off outputSize:[Rsize,Rsize] this also results in local render
networkRTT $--rendertype:#bakeSelected vfb:off outputSize:[Rsize,Rsize] --This gives me a physical prompt to render on the network, which is great, but the result is a task which has no output file, so I tried adding an output file, but this results in a render of the camera view currently in use.

So my next logical guess was: "How can I render to the farm if I am not currently connected to the manager?" Duh, I know.
So using the appropriate connections I cannot get any of the above to work within the framework of my connecting to a manager, gaining control of said manager and then trying to submit a render.
Based on the documentation I can't find a way to submit a RTT item to the farm, otherwise I would do my best to define this in the job settings.

Can anyone advise?
Thanks in advance!

If more code is required, please let me know.

03 March 2012, 02:34 PM
I've seen it done before, but we were using Brazil to bake lightmaps from Max to the render farm and back.

I know that it was a pain in the ass/ broke often though. I keep hearing, and have experienced issues with the Network Render stuff for max. They need to completely redo that structure imo.

03 March 2012, 06:59 PM
Is there any way to send a job to the farm that runs Max in workstation mode?
I've discovered that there is a large difference between what Max will do with scripts based on slave mode or workstation mode.

Is there any comprehensive source for these shortcomings, or any other work arounds?

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03 March 2012, 06:59 PM
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