View Full Version : 3Ds max exclude sky dome from reflecting scene

02 February 2012, 10:55 AM
I have a large scene with which I have added a sky bitmap to a flattened globe. I'm using daylight system and mr photo exposure. The sky renders perfectly if I hide everything in the scene except the skydome but when I include the rest of the scene, the colour of the scene is relfected in the sky dome so it turns a murky green. I'm producing an animation and wondered if it is possible to exclude the reflections on the sky bitmap so it keeps the same colour as when there is no scene reflected. I've tried excluding it from Final Gather in object properties but the sky just turns black. Does anyone know if this is possible


02 February 2012, 08:59 PM
Instead of excluding final gather from the dome completely, try setting its mode to "pass-through". If I'm understanding the problem correctly, that should work.

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02 February 2012, 08:59 PM
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